That said, there are a few that employ trial-and-error solutions that feel less satisfying and much less clever than most of the gamut. While many puzzles will remind you of those in Breath of the Wild, plenty of others invent their own mechanics. Occasional story-related Vaults are much lengthier and offer save points throughout so you can take a break and let your brain rest. The puzzles range from requiring a single action to being sprawling affairs, especially in Vaults, which are isolated, short dungeons akin to Breath of the Wild’s shrines. Or maybe you’ll activate wind columns so you can glide across them to a surface where you’ll climb to find a massive ball waiting to be rolled down a ramp into a rounded port that unlocks a chest of loot. Using a magnet-like ability, you’ll move large marbles into slots that unlock doors. The quadrants of the map are absolutely littered with puzzles atop every peak and sitting in every valley, and oftentimes they will be quite similar to those you’ve seen before.
Not all of Immortals Fenyx Rising is familiar, but much of it is. Succinctly, it’s Zelda via Greek mythology, but with enhancements. Across 30+ hours, Fenyx along with some animal companions will resuscitate four Athenian gods and goddesses across a sprawling open world where puzzles fill each unique biome, all to see that good triumphs over evil. It’s Fenyx’s sole job to defeat Typhon, the definitely-not-Ganon enemy waiting in the glowing, fiery spire in the center of the map. Immortals is better than Breath of the Wild.Īrriving on the Golden Isle, a customizable hero named Fenyx believes themselves to be the prophetic hero who can revive the gods following a cataclysm.
However, this new IP manages to separate itself from Zelda in several ways that make it the more enjoyable, interesting game in the end. It’s no secret that this is Ubisoft’s response to The Legend of Zelda: Breath of the Wild, and the inspiration is worn plainly on the game’s toga. Critics are often taught not to make comparisons to another piece of work when assessing something, and I’ve mostly held myself to this standard, but Immortals Fenyx Rising makes it very hard.